Head of Art, Riot Games Global Publishing
Jan. 2019-Aug. 2020
I oversaw a multi-disciplinary art department and managed 5 director-level reports. I led the transition to a multi-game creative studio supporting League of Legends, Wild Rift, and Teamfight Tactics.
Developing Talent: Hired and mentored a diverse creative department; Promoted and collaborated with new leaders to scale the organization; Sought internal opportunities to grow and train talented designers looking for new challenges; Established career goals and learning opportunities with all team members; Provided honest and compassionate performance feedback
Collaborative Game Development: Built relationships across art teams on both the game/product side and publishing to share knowledge, develop trust, and collaborate effectively; Advocated for opportunities for artists to support marketing or game development to grow their skills and interests; Promoted experimentation of new tools and creative ideas
Brand Research: Researched and provided case studies for the rebranding of League of Legends; Directed the design team during the logo, website, and key art development; Expanded the brand identity to meet the transition to a multi-game IP and studio
Stakeholder Management: Built trust across new and unfamiliar teams during multiple studio and department re-orgs; Communicated rebranding efforts transparently and frequently developing trust in the new direction throughout a global organization; Led stakeholder reviews and translated feedback to actionable next steps; Collaborated with product leads, designers, and engineers to establish effective quality standards for creative deliverables
Rebrand
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Rebrand ⭐
Art Director
The League of Legends logo had gone through several iterations. For the 10-year celebration of the game and studio we established the logo and brand in the League universe and prepared guidelines to improve consistency and brand quality at scale.
Hextech
We grounded the fantasy aesthetic of the original brand in the Hextech design language of Runeterra—giving life to an otherwise generic typography and texture.
View the brand guidelines which outlines the design language of Hextech, and the typography, logo, and color system.
Other Project Highlights
Head of Art
There were art directors, designers, creative leads, writers, illustrators, motion designers, and many more folks involved in each of these projects. Our work highlights a talented, diverse, and collaborative team.